A playable version of the game was unveiled at PAX East in 2010. On Septemmore details were released developer Dark Energy Digital revealed that the game would first be coming to Xbox Live Arcade, and would be released in episodes. The game was originally set for a March 2009 retail release, however this was later pushed back. The first extensive details were released on May 8, 2007, where the game's dynamic water system was revealed. Hydrophobia was first revealed on January 15, 2007. Kate injects herself with an antidote for her nano-poisoning but collapses in pain. Mila is electrocuted when Kate destroys the security combat bot. Īfter battling through the Malthusian force, Kate confronts Mila in the final battle. Kate Wilson, the protagonist, is a systems engineer who becomes a reluctant hero when the Malthusians attack and take over the QOTW. Their slogans, including "Save the World - Kill Yourself", are written on the walls and displayed on computer screens all over the ship. The Malthusians have a plan to murder the majority of humans on the planet, so that the survivors wouldn't suffer from the effects of the population explosion. At the beginning of the game, the craft is bombed by a group of fanatical terrorists known as the Malthusians, named after political economist Thomas Malthus who predicted that population growth would one day outpace agricultural production, returning society to a subsistent level of existence. The game is set in the mid 21st century when the world has fallen into the chaos of the "Great Population Flood", and takes place aboard the Queen of the World, a city-sized luxury ocean vessel built by a group of corporate giants known as the Five Founding Fathers who, due to the QOTW, have prospered while the rest of the world suffered. Another player might shoot fuel barrels which let even more water into the scene but also spawn floating fuel fires which are carried around with the flow and find they need to resort to underwater action." Hewson stated that players are able to "fight through an area one time and there might be a foot of water flowing around and affecting the environment, another person might play through the same area and blow out walls or windows causing a great deal of water to flow into the scene, meaning perhaps the gameplay switches to floating cover. Players can visit previous locations that have been submerged and are able to interact with them in various ways. The player constantly has to adapt to the environment and react quickly because doors, walls and windows are going to cave in differently each time according to the distribution of water." Rob Hewson (game designer at Blade Interactive) stated that "player versus environment is certainly a large part of the experience, the wonderful thing about water is that it is constantly affecting every area of the environment, so you get incredible amounts of emergent behaviour. Gameplay involves the player being able to interact with the environment, and the realistic water dynamics. Hydrophobia features fully dynamic and free-flowing water As a result, the two other episodes were not made and the game was left on a cliffhanger. The game was supposed to be released in three episodes, but due to the poor reception the first episode gained, the company struggled and was placed in administration. The developers released an update on Decemaddressing the complaints from feedback and reviews. Reviewers generally praised the game's dynamic water system, but felt the game was too short and repetitive. Reviews have been polarized, ranging from a 20% approval to 90%. Hydrophobia was met with a mixed reception, with an aggregate score of 59/100 on Metacritic and 61.43% at GameRankings. The levels in the game were designed using InfiniteWorlds a game creation system which uses bespoke procedural technology to significantly reduce file sizes, decreasing the overall file size of the game. The game's engine, HydroEngine, provides realistic fluid dynamics technology for flowing water, allowing it to interact with the surroundings. The PlayStation 3 version was released on Novemin North America and Novemin Europe. The PC version was released on May 9, 2011. The game was released for Xbox Live Arcade on September 29, 2010, as part of Xbox Live's Games Feast promotion, marking the first of three episodes. Hydrophobia is an action adventure video game developed and published by Dark Energy Digital for Microsoft Windows, the PlayStation 3 and by Microsoft Studios for Xbox Live Arcade.
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