![]() Pink bow and arrow: Run to the left side of the room, shoot a spread of three arrows, then shoot another spread of three arrows while jumping straight forward before running to whatever side of the room Mega Man is facing and shooting a final spread of three arrows.Due to its unfinished state, Andras cannot kill the player via contact. Andras is nearly invincible, but can be only damaged when shot from above while performing a dagger jump. Red javelin: Run forward, then throw a javelin. Its behavior is very similar to GHOSTPEDE, as it will attract and consume the player's Homing Daggers.Green dagger: Jump twice, throwing three daggers with each jump. ![]() ![]() Blue torch: Jump three times while throwing torches that create waves of fire.Yellow sword: Run forward, then summon four lightning bolts above Mega Man.Level 3 35-59 Gems: The daggers gain a flaming red and yellow glow. Damage of the daggers stays the same, but gain an increase in range, shot speed, rate of fire and accuracy. While playing outside her school in Norway, an 8-year-old girl found an unexpected treasure not a lost ball or a discarded jump rope, but a flint dagger crafted by Stone Age people 3,700 years. Level 2 15-34 Gems: The daggers gain a more polished and clean look. He appears as the boss of Goblins n' Ghasts.Įxcalibur Man randomly chooses between the following attacks, each telegraphed by an icon at the top of the screen: Daggers are inaccurate, and deals 3 damage and a cooldown of 1 second between each dagger thrown. He is a robot modeled after Arthur, the main character of the Ghosts n' Goblins series. ![]() Excalibur Man is a boss from Make a Good Mega Man Level 2. ![]()
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